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g.hnyhua.cn/TencentCloud/Gse/V20191112/Models/DescribePlayerSessionsRequest.cs
2026-02-07 15:48:27 +08:00

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/*
* Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
namespace TencentCloud.Gse.V20191112.Models
{
using Newtonsoft.Json;
using System.Collections.Generic;
using TencentCloud.Common;
public class DescribePlayerSessionsRequest : AbstractModel
{
/// <summary>
/// 游戏服务器会话ID
/// </summary>
[JsonProperty("GameServerSessionId")]
public string GameServerSessionId{ get; set; }
/// <summary>
/// 单次查询记录数上限
/// </summary>
[JsonProperty("Limit")]
public ulong? Limit{ get; set; }
/// <summary>
/// 页偏移,用于查询下一页
/// </summary>
[JsonProperty("NextToken")]
public string NextToken{ get; set; }
/// <summary>
/// 玩家ID
/// </summary>
[JsonProperty("PlayerId")]
public string PlayerId{ get; set; }
/// <summary>
/// 玩家会话ID
/// </summary>
[JsonProperty("PlayerSessionId")]
public string PlayerSessionId{ get; set; }
/// <summary>
/// 玩家会话状态RESERVED,ACTIVE,COMPLETED,TIMEDOUT
/// </summary>
[JsonProperty("PlayerSessionStatusFilter")]
public string PlayerSessionStatusFilter{ get; set; }
/// <summary>
/// For internal usage only. DO NOT USE IT.
/// </summary>
internal override void ToMap(Dictionary<string, string> map, string prefix)
{
this.SetParamSimple(map, prefix + "GameServerSessionId", this.GameServerSessionId);
this.SetParamSimple(map, prefix + "Limit", this.Limit);
this.SetParamSimple(map, prefix + "NextToken", this.NextToken);
this.SetParamSimple(map, prefix + "PlayerId", this.PlayerId);
this.SetParamSimple(map, prefix + "PlayerSessionId", this.PlayerSessionId);
this.SetParamSimple(map, prefix + "PlayerSessionStatusFilter", this.PlayerSessionStatusFilter);
}
}
}