79 lines
2.6 KiB
C#
79 lines
2.6 KiB
C#
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/*
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* Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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namespace TencentCloud.Gse.V20191112.Models
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{
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using Newtonsoft.Json;
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using System.Collections.Generic;
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using TencentCloud.Common;
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public class DescribePlayerSessionsRequest : AbstractModel
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{
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/// <summary>
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/// 游戏服务器会话ID
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/// </summary>
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[JsonProperty("GameServerSessionId")]
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public string GameServerSessionId{ get; set; }
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/// <summary>
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/// 单次查询记录数上限
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/// </summary>
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[JsonProperty("Limit")]
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public ulong? Limit{ get; set; }
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/// <summary>
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/// 页偏移,用于查询下一页
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/// </summary>
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[JsonProperty("NextToken")]
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public string NextToken{ get; set; }
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/// <summary>
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/// 玩家ID
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/// </summary>
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[JsonProperty("PlayerId")]
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public string PlayerId{ get; set; }
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/// <summary>
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/// 玩家会话ID
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/// </summary>
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[JsonProperty("PlayerSessionId")]
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public string PlayerSessionId{ get; set; }
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/// <summary>
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/// 玩家会话状态(RESERVED,ACTIVE,COMPLETED,TIMEDOUT)
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/// </summary>
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[JsonProperty("PlayerSessionStatusFilter")]
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public string PlayerSessionStatusFilter{ get; set; }
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/// <summary>
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/// For internal usage only. DO NOT USE IT.
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/// </summary>
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internal override void ToMap(Dictionary<string, string> map, string prefix)
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{
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this.SetParamSimple(map, prefix + "GameServerSessionId", this.GameServerSessionId);
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this.SetParamSimple(map, prefix + "Limit", this.Limit);
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this.SetParamSimple(map, prefix + "NextToken", this.NextToken);
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this.SetParamSimple(map, prefix + "PlayerId", this.PlayerId);
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this.SetParamSimple(map, prefix + "PlayerSessionId", this.PlayerSessionId);
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this.SetParamSimple(map, prefix + "PlayerSessionStatusFilter", this.PlayerSessionStatusFilter);
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}
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}
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}
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