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g.hnyhua.cn/TencentCloud/Gse/V20191112/Models/StartGameServerSessionPlacementRequest.cs

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/*
* Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
namespace TencentCloud.Gse.V20191112.Models
{
using Newtonsoft.Json;
using System.Collections.Generic;
using TencentCloud.Common;
public class StartGameServerSessionPlacementRequest : AbstractModel
{
/// <summary>
/// 开始部署游戏服务器会话的唯一标识符
/// </summary>
[JsonProperty("PlacementId")]
public string PlacementId{ get; set; }
/// <summary>
/// 游戏服务器会话队列名称
/// </summary>
[JsonProperty("GameServerSessionQueueName")]
public string GameServerSessionQueueName{ get; set; }
/// <summary>
/// 游戏服务器允许同时连接到游戏会话的最大玩家数量
/// </summary>
[JsonProperty("MaximumPlayerSessionCount")]
public ulong? MaximumPlayerSessionCount{ get; set; }
/// <summary>
/// 玩家游戏会话信息
/// </summary>
[JsonProperty("DesiredPlayerSessions")]
public DesiredPlayerSession[] DesiredPlayerSessions{ get; set; }
/// <summary>
/// 玩家游戏会话属性
/// </summary>
[JsonProperty("GameProperties")]
public GameProperty[] GameProperties{ get; set; }
/// <summary>
/// 游戏服务器会话数据
/// </summary>
[JsonProperty("GameServerSessionData")]
public string GameServerSessionData{ get; set; }
/// <summary>
/// 游戏服务器会话名称
/// </summary>
[JsonProperty("GameServerSessionName")]
public string GameServerSessionName{ get; set; }
/// <summary>
/// 玩家延迟
/// </summary>
[JsonProperty("PlayerLatencies")]
public PlayerLatency[] PlayerLatencies{ get; set; }
/// <summary>
/// For internal usage only. DO NOT USE IT.
/// </summary>
internal override void ToMap(Dictionary<string, string> map, string prefix)
{
this.SetParamSimple(map, prefix + "PlacementId", this.PlacementId);
this.SetParamSimple(map, prefix + "GameServerSessionQueueName", this.GameServerSessionQueueName);
this.SetParamSimple(map, prefix + "MaximumPlayerSessionCount", this.MaximumPlayerSessionCount);
this.SetParamArrayObj(map, prefix + "DesiredPlayerSessions.", this.DesiredPlayerSessions);
this.SetParamArrayObj(map, prefix + "GameProperties.", this.GameProperties);
this.SetParamSimple(map, prefix + "GameServerSessionData", this.GameServerSessionData);
this.SetParamSimple(map, prefix + "GameServerSessionName", this.GameServerSessionName);
this.SetParamArrayObj(map, prefix + "PlayerLatencies.", this.PlayerLatencies);
}
}
}