/* * Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ namespace TencentCloud.Gse.V20191112.Models { using Newtonsoft.Json; using System.Collections.Generic; using TencentCloud.Common; public class StartGameServerSessionPlacementRequest : AbstractModel { /// /// 开始部署游戏服务器会话的唯一标识符 /// [JsonProperty("PlacementId")] public string PlacementId{ get; set; } /// /// 游戏服务器会话队列名称 /// [JsonProperty("GameServerSessionQueueName")] public string GameServerSessionQueueName{ get; set; } /// /// 游戏服务器允许同时连接到游戏会话的最大玩家数量 /// [JsonProperty("MaximumPlayerSessionCount")] public ulong? MaximumPlayerSessionCount{ get; set; } /// /// 玩家游戏会话信息 /// [JsonProperty("DesiredPlayerSessions")] public DesiredPlayerSession[] DesiredPlayerSessions{ get; set; } /// /// 玩家游戏会话属性 /// [JsonProperty("GameProperties")] public GameProperty[] GameProperties{ get; set; } /// /// 游戏服务器会话数据 /// [JsonProperty("GameServerSessionData")] public string GameServerSessionData{ get; set; } /// /// 游戏服务器会话名称 /// [JsonProperty("GameServerSessionName")] public string GameServerSessionName{ get; set; } /// /// 玩家延迟 /// [JsonProperty("PlayerLatencies")] public PlayerLatency[] PlayerLatencies{ get; set; } /// /// For internal usage only. DO NOT USE IT. /// internal override void ToMap(Dictionary map, string prefix) { this.SetParamSimple(map, prefix + "PlacementId", this.PlacementId); this.SetParamSimple(map, prefix + "GameServerSessionQueueName", this.GameServerSessionQueueName); this.SetParamSimple(map, prefix + "MaximumPlayerSessionCount", this.MaximumPlayerSessionCount); this.SetParamArrayObj(map, prefix + "DesiredPlayerSessions.", this.DesiredPlayerSessions); this.SetParamArrayObj(map, prefix + "GameProperties.", this.GameProperties); this.SetParamSimple(map, prefix + "GameServerSessionData", this.GameServerSessionData); this.SetParamSimple(map, prefix + "GameServerSessionName", this.GameServerSessionName); this.SetParamArrayObj(map, prefix + "PlayerLatencies.", this.PlayerLatencies); } } }