为添加微信小程序支付做准备

This commit is contained in:
lym
2026-03-16 02:47:48 +08:00
parent be6ee77e38
commit bc9073f7f3
24 changed files with 3269 additions and 83 deletions

View File

@@ -1979,11 +1979,11 @@ namespace Mtxfw.Utility
public static Dictionary<int, string> GetuLevels()
{
Dictionary<int, string> dic = new Dictionary<int, string>();
dic.Add(0, "普通用户");
dic.Add(1, "VIP用户");
dic.Add(2, "健康推荐大使");
dic.Add(3, "健康服务商");
dic.Add(4, "市场合伙人");
dic.Add(0, "普通会员");
dic.Add(1, "健康大使");
dic.Add(2, "健康合伙人");
dic.Add(3, "健康执行官");
dic.Add(4, "健康守护者");
dic.Add(5, "");
dic.Add(6, "");
return dic;

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Data;
using System.Configuration;
using System.Web;
@@ -2369,6 +2369,216 @@ namespace Mtxfw.Utility
set
{ setData("webMoney152", value); }
}
/// <summary>
/// 等级0的直接上级奖金比例
/// </summary>
public Double level0_direct_superior_bonus_ratio
{
get
{
string value = getData("level0_direct_superior_bonus_ratio");
return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
}
set
{ setData("level0_direct_superior_bonus_ratio", value.ToString()); }
}
/// <summary>
/// 等级1的最大奖金比例
/// </summary>
public Double level1_fixed_bonus
{
get
{
string value = getData("level1_fixed_bonus");
return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
}
set
{ setData("level1_fixed_bonus", value.ToString()); }
}
/// <summary>
/// 等级2的最大奖金比例
/// </summary>
public Double level2_fixed_bonus
{
get
{
string value = getData("level2_fixed_bonus");
return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
}
set
{ setData("level2_fixed_bonus", value.ToString()); }
}
/// <summary>
/// 等级3的最大奖金比例
/// </summary>
public Double level3_fixed_bonus
{
get
{
string value = getData("level3_fixed_bonus");
return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
}
set
{ setData("level3_fixed_bonus", value.ToString()); }
}
/// <summary>
/// 等级4的最大奖金比例
/// </summary>
public Double level4_fixed_bonus
{
get
{
string value = getData("level4_fixed_bonus");
return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
}
set
{ setData("level4_fixed_bonus", value.ToString()); }
}
/// <summary>
/// 升级到等级2的金额条件
/// </summary>
public Double upgrade_level2_amount_condition
{
get
{
string value = getData("upgrade_level2_amount_condition");
return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
}
set
{ setData("upgrade_level2_amount_condition", value.ToString()); }
}
/// <summary>
/// 升级到等级3的金额条件
/// </summary>
public Double upgrade_level3_amount_condition
{
get
{
string value = getData("upgrade_level3_amount_condition");
return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
}
set
{ setData("upgrade_level3_amount_condition", value.ToString()); }
}
/// <summary>
/// 升级到等级4的金额条件
/// </summary>
public Double upgrade_level4_amount_condition
{
get
{
string value = getData("upgrade_level4_amount_condition");
return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
}
set
{ setData("upgrade_level4_amount_condition", value.ToString()); }
}
/// <summary>
/// 升级到等级2的拉人条件
/// </summary>
public int upgrade_level2_person_condition
{
get
{
string value = getData("upgrade_level2_person_condition");
return string.IsNullOrEmpty(value) ? 0 : int.Parse(value);
}
set
{ setData("upgrade_level2_person_condition", value.ToString()); }
}
/// <summary>
/// 升级到等级3的拉人条件
/// </summary>
public int upgrade_level3_person_condition
{
get
{
string value = getData("upgrade_level3_person_condition");
return string.IsNullOrEmpty(value) ? 0 : int.Parse(value);
}
set
{ setData("upgrade_level3_person_condition", value.ToString()); }
}
/// <summary>
/// 升级到等级4的拉人条件
/// </summary>
public int upgrade_level4_person_condition
{
get
{
string value = getData("upgrade_level4_person_condition");
return string.IsNullOrEmpty(value) ? 0 : int.Parse(value);
}
set
{ setData("upgrade_level4_person_condition", value.ToString()); }
}
/// <summary>
/// 直接升级到等级1的金额条件
/// </summary>
public Double direct_upgrade_level1_amount_condition
{
get
{
string value = getData("direct_upgrade_level1_amount_condition");
return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
}
set
{ setData("direct_upgrade_level1_amount_condition", value.ToString()); }
}
/// <summary>
/// 直接升级到等级2的金额条件
/// </summary>
public Double direct_upgrade_level2_amount_condition
{
get
{
string value = getData("direct_upgrade_level2_amount_condition");
return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
}
set
{ setData("direct_upgrade_level2_amount_condition", value.ToString()); }
}
/// <summary>
/// 直接升级到等级3的金额条件
/// </summary>
public Double direct_upgrade_level3_amount_condition
{
get
{
string value = getData("direct_upgrade_level3_amount_condition");
return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
}
set
{ setData("direct_upgrade_level3_amount_condition", value.ToString()); }
}
/// <summary>
/// 直接升级到等级4的金额条件
/// </summary>
public Double direct_upgrade_level4_amount_condition
{
get
{
string value = getData("direct_upgrade_level4_amount_condition");
return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
}
set
{ setData("direct_upgrade_level4_amount_condition", value.ToString()); }
}
public string webMoney153
{
get

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -25,8 +25,8 @@
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
@@ -212,6 +212,8 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="province.cs" />
<Compile Include="QueryString.cs" />
<Compile Include="SalesRewardCalculator.cs" />
<Compile Include="SalesRewardDemo.cs" />
<Compile Include="Security.cs" />
<Compile Include="SqlDbHelper_U.cs" />
<Compile Include="Tools.cs" />