为添加微信小程序支付做准备
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@@ -1979,11 +1979,11 @@ namespace Mtxfw.Utility
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public static Dictionary<int, string> GetuLevels()
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{
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Dictionary<int, string> dic = new Dictionary<int, string>();
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dic.Add(0, "普通用户");
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dic.Add(1, "VIP用户");
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dic.Add(2, "健康推荐大使");
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dic.Add(3, "健康服务商");
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dic.Add(4, "市场合伙人");
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dic.Add(0, "普通会员");
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dic.Add(1, "健康大使");
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dic.Add(2, "健康合伙人");
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dic.Add(3, "健康执行官");
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dic.Add(4, "健康守护者");
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dic.Add(5, "");
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dic.Add(6, "");
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return dic;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Data;
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using System.Configuration;
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using System.Web;
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@@ -2369,6 +2369,216 @@ namespace Mtxfw.Utility
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set
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{ setData("webMoney152", value); }
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}
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/// <summary>
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/// 等级0的直接上级奖金比例
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/// </summary>
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public Double level0_direct_superior_bonus_ratio
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{
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get
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{
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string value = getData("level0_direct_superior_bonus_ratio");
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return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
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}
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set
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{ setData("level0_direct_superior_bonus_ratio", value.ToString()); }
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}
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/// <summary>
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/// 等级1的最大奖金比例
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/// </summary>
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public Double level1_fixed_bonus
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{
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get
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{
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string value = getData("level1_fixed_bonus");
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return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
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}
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set
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{ setData("level1_fixed_bonus", value.ToString()); }
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}
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/// <summary>
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/// 等级2的最大奖金比例
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/// </summary>
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public Double level2_fixed_bonus
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{
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get
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{
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string value = getData("level2_fixed_bonus");
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return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
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}
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set
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{ setData("level2_fixed_bonus", value.ToString()); }
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}
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/// <summary>
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/// 等级3的最大奖金比例
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/// </summary>
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public Double level3_fixed_bonus
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{
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get
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{
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string value = getData("level3_fixed_bonus");
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return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
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}
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set
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{ setData("level3_fixed_bonus", value.ToString()); }
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}
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/// <summary>
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/// 等级4的最大奖金比例
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/// </summary>
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public Double level4_fixed_bonus
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{
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get
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{
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string value = getData("level4_fixed_bonus");
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return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
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}
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set
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{ setData("level4_fixed_bonus", value.ToString()); }
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}
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/// <summary>
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/// 升级到等级2的金额条件
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/// </summary>
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public Double upgrade_level2_amount_condition
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{
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get
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{
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string value = getData("upgrade_level2_amount_condition");
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return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
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}
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set
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{ setData("upgrade_level2_amount_condition", value.ToString()); }
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}
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/// <summary>
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/// 升级到等级3的金额条件
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/// </summary>
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public Double upgrade_level3_amount_condition
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{
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get
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{
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string value = getData("upgrade_level3_amount_condition");
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return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
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}
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set
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{ setData("upgrade_level3_amount_condition", value.ToString()); }
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}
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/// <summary>
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/// 升级到等级4的金额条件
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/// </summary>
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public Double upgrade_level4_amount_condition
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{
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get
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{
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string value = getData("upgrade_level4_amount_condition");
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return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
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}
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set
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{ setData("upgrade_level4_amount_condition", value.ToString()); }
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}
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/// <summary>
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/// 升级到等级2的拉人条件
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/// </summary>
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public int upgrade_level2_person_condition
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{
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get
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{
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string value = getData("upgrade_level2_person_condition");
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return string.IsNullOrEmpty(value) ? 0 : int.Parse(value);
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}
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set
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{ setData("upgrade_level2_person_condition", value.ToString()); }
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}
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/// <summary>
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/// 升级到等级3的拉人条件
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/// </summary>
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public int upgrade_level3_person_condition
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{
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get
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{
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string value = getData("upgrade_level3_person_condition");
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return string.IsNullOrEmpty(value) ? 0 : int.Parse(value);
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}
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set
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{ setData("upgrade_level3_person_condition", value.ToString()); }
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}
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/// <summary>
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/// 升级到等级4的拉人条件
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/// </summary>
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public int upgrade_level4_person_condition
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{
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get
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{
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string value = getData("upgrade_level4_person_condition");
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return string.IsNullOrEmpty(value) ? 0 : int.Parse(value);
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}
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set
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{ setData("upgrade_level4_person_condition", value.ToString()); }
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}
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/// <summary>
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/// 直接升级到等级1的金额条件
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/// </summary>
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public Double direct_upgrade_level1_amount_condition
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{
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get
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{
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string value = getData("direct_upgrade_level1_amount_condition");
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return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
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}
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set
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{ setData("direct_upgrade_level1_amount_condition", value.ToString()); }
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}
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/// <summary>
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/// 直接升级到等级2的金额条件
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/// </summary>
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public Double direct_upgrade_level2_amount_condition
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{
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get
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{
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string value = getData("direct_upgrade_level2_amount_condition");
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return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
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}
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set
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{ setData("direct_upgrade_level2_amount_condition", value.ToString()); }
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}
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/// <summary>
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/// 直接升级到等级3的金额条件
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/// </summary>
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public Double direct_upgrade_level3_amount_condition
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{
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get
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{
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string value = getData("direct_upgrade_level3_amount_condition");
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return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
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}
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set
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{ setData("direct_upgrade_level3_amount_condition", value.ToString()); }
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}
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/// <summary>
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/// 直接升级到等级4的金额条件
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/// </summary>
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public Double direct_upgrade_level4_amount_condition
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{
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get
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{
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string value = getData("direct_upgrade_level4_amount_condition");
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return string.IsNullOrEmpty(value) ? 0 : double.Parse(value);
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}
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set
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{ setData("direct_upgrade_level4_amount_condition", value.ToString()); }
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}
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public string webMoney153
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{
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get
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -25,8 +25,8 @@
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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@@ -212,6 +212,8 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="province.cs" />
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<Compile Include="QueryString.cs" />
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<Compile Include="SalesRewardCalculator.cs" />
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<Compile Include="SalesRewardDemo.cs" />
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<Compile Include="Security.cs" />
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<Compile Include="SqlDbHelper_U.cs" />
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<Compile Include="Tools.cs" />
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