90 lines
3.3 KiB
C#
90 lines
3.3 KiB
C#
/*
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* Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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namespace TencentCloud.Vod.V20180717.Models
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{
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using Newtonsoft.Json;
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using System.Collections.Generic;
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using TencentCloud.Common;
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public class TransitionOpertion : AbstractModel
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{
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/// <summary>
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/// 转场类型,取值有:
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/// <ul>
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/// <li>图像的转场操作,用于两个视频片段图像间的转场处理:
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/// <ul>
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/// <li>ImageFadeInFadeOut:图像淡入淡出。 </li>
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/// <li>BowTieHorizontal:水平蝴蝶结。 </li>
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/// <li>BowTieVertical:垂直蝴蝶结。 </li>
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/// <li>ButterflyWaveScrawler:晃动。 </li>
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/// <li>Cannabisleaf:枫叶。 </li>
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/// <li>Circle:弧形收放。 </li>
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/// <li>CircleCrop:圆环聚拢。 </li>
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/// <li>Circleopen:椭圆聚拢。 </li>
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/// <li>Crosswarp:横向翘曲。 </li>
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/// <li>Cube:立方体。 </li>
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/// <li>DoomScreenTransition:幕布。 </li>
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/// <li>Doorway:门廊。 </li>
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/// <li>Dreamy:波浪。 </li>
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/// <li>DreamyZoom:水平聚拢。 </li>
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/// <li>FilmBurn:火烧云。 </li>
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/// <li>GlitchMemories:抖动。 </li>
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/// <li>Heart:心形。 </li>
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/// <li>InvertedPageCurl:翻页。 </li>
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/// <li>Luma:腐蚀。 </li>
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/// <li>Mosaic:九宫格。 </li>
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/// <li>Pinwheel:风车。 </li>
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/// <li>PolarFunction:椭圆扩散。 </li>
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/// <li>PolkaDotsCurtain:弧形扩散。 </li>
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/// <li>Radial:雷达扫描 </li>
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/// <li>RotateScaleFade:上下收放。 </li>
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/// <li>Squeeze:上下聚拢。 </li>
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/// <li>Swap:放大切换。 </li>
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/// <li>Swirl:螺旋。 </li>
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/// <li>UndulatingBurnOutSwirl:水流蔓延。 </li>
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/// <li>Windowblinds:百叶窗。 </li>
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/// <li>WipeDown:向下收起。 </li>
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/// <li>WipeLeft:向左收起。 </li>
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/// <li>WipeRight:向右收起。 </li>
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/// <li>WipeUp:向上收起。 </li>
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/// <li>ZoomInCircles:水波纹。 </li>
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/// </ul>
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/// </li>
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/// <li>音频的转场操作,用于两个音频片段间的转场处理:
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/// <ul>
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/// <li>AudioFadeInFadeOut:声音淡入淡出。 </li>
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/// </ul>
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/// </li>
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/// </ul>
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/// </summary>
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[JsonProperty("Type")]
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public string Type{ get; set; }
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/// <summary>
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/// For internal usage only. DO NOT USE IT.
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/// </summary>
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internal override void ToMap(Dictionary<string, string> map, string prefix)
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{
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this.SetParamSimple(map, prefix + "Type", this.Type);
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}
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}
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}
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