/* * Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ namespace TencentCloud.Gse.V20191112.Models { using Newtonsoft.Json; using System.Collections.Generic; using TencentCloud.Common; public class CreateGameServerSessionRequest : AbstractModel { /// /// 最大玩家数量 /// [JsonProperty("MaximumPlayerSessionCount")] public ulong? MaximumPlayerSessionCount{ get; set; } /// /// 别名ID /// [JsonProperty("AliasId")] public string AliasId{ get; set; } /// /// 创建者ID /// [JsonProperty("CreatorId")] public string CreatorId{ get; set; } /// /// 舰队ID /// [JsonProperty("FleetId")] public string FleetId{ get; set; } /// /// 游戏属性 /// [JsonProperty("GameProperties")] public GameProperty[] GameProperties{ get; set; } /// /// 游戏服务器会话属性详情 /// [JsonProperty("GameServerSessionData")] public string GameServerSessionData{ get; set; } /// /// 游戏服务器会话自定义ID /// [JsonProperty("GameServerSessionId")] public string GameServerSessionId{ get; set; } /// /// 幂等token /// [JsonProperty("IdempotencyToken")] public string IdempotencyToken{ get; set; } /// /// 游戏服务器会话名称 /// [JsonProperty("Name")] public string Name{ get; set; } /// /// For internal usage only. DO NOT USE IT. /// internal override void ToMap(Dictionary map, string prefix) { this.SetParamSimple(map, prefix + "MaximumPlayerSessionCount", this.MaximumPlayerSessionCount); this.SetParamSimple(map, prefix + "AliasId", this.AliasId); this.SetParamSimple(map, prefix + "CreatorId", this.CreatorId); this.SetParamSimple(map, prefix + "FleetId", this.FleetId); this.SetParamArrayObj(map, prefix + "GameProperties.", this.GameProperties); this.SetParamSimple(map, prefix + "GameServerSessionData", this.GameServerSessionData); this.SetParamSimple(map, prefix + "GameServerSessionId", this.GameServerSessionId); this.SetParamSimple(map, prefix + "IdempotencyToken", this.IdempotencyToken); this.SetParamSimple(map, prefix + "Name", this.Name); } } }