/*
* Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
namespace TencentCloud.Gse.V20191112.Models
{
using Newtonsoft.Json;
using System.Collections.Generic;
using TencentCloud.Common;
public class CreateGameServerSessionRequest : AbstractModel
{
///
/// 最大玩家数量
///
[JsonProperty("MaximumPlayerSessionCount")]
public ulong? MaximumPlayerSessionCount{ get; set; }
///
/// 别名ID
///
[JsonProperty("AliasId")]
public string AliasId{ get; set; }
///
/// 创建者ID
///
[JsonProperty("CreatorId")]
public string CreatorId{ get; set; }
///
/// 舰队ID
///
[JsonProperty("FleetId")]
public string FleetId{ get; set; }
///
/// 游戏属性
///
[JsonProperty("GameProperties")]
public GameProperty[] GameProperties{ get; set; }
///
/// 游戏服务器会话属性详情
///
[JsonProperty("GameServerSessionData")]
public string GameServerSessionData{ get; set; }
///
/// 游戏服务器会话自定义ID
///
[JsonProperty("GameServerSessionId")]
public string GameServerSessionId{ get; set; }
///
/// 幂等token
///
[JsonProperty("IdempotencyToken")]
public string IdempotencyToken{ get; set; }
///
/// 游戏服务器会话名称
///
[JsonProperty("Name")]
public string Name{ get; set; }
///
/// For internal usage only. DO NOT USE IT.
///
internal override void ToMap(Dictionary map, string prefix)
{
this.SetParamSimple(map, prefix + "MaximumPlayerSessionCount", this.MaximumPlayerSessionCount);
this.SetParamSimple(map, prefix + "AliasId", this.AliasId);
this.SetParamSimple(map, prefix + "CreatorId", this.CreatorId);
this.SetParamSimple(map, prefix + "FleetId", this.FleetId);
this.SetParamArrayObj(map, prefix + "GameProperties.", this.GameProperties);
this.SetParamSimple(map, prefix + "GameServerSessionData", this.GameServerSessionData);
this.SetParamSimple(map, prefix + "GameServerSessionId", this.GameServerSessionId);
this.SetParamSimple(map, prefix + "IdempotencyToken", this.IdempotencyToken);
this.SetParamSimple(map, prefix + "Name", this.Name);
}
}
}