/* * Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ namespace TencentCloud.Gse.V20191112.Models { using Newtonsoft.Json; using System.Collections.Generic; using TencentCloud.Common; public class GameServerSession : AbstractModel { /// /// 游戏服务器会话创建时间 /// [JsonProperty("CreationTime")] public string CreationTime{ get; set; } /// /// 创建者ID /// 注意:此字段可能返回 null,表示取不到有效值。 /// [JsonProperty("CreatorId")] public string CreatorId{ get; set; } /// /// 当前玩家数量 /// [JsonProperty("CurrentPlayerSessionCount")] public ulong? CurrentPlayerSessionCount{ get; set; } /// /// CVM的DNS标识符 /// 注意:此字段可能返回 null,表示取不到有效值。 /// [JsonProperty("DnsName")] public string DnsName{ get; set; } /// /// 舰队ID /// [JsonProperty("FleetId")] public string FleetId{ get; set; } /// /// 游戏属性 /// 注意:此字段可能返回 null,表示取不到有效值。 /// [JsonProperty("GameProperties")] public GameProperty[] GameProperties{ get; set; } /// /// 游戏服务器会话属性详情 /// 注意:此字段可能返回 null,表示取不到有效值。 /// [JsonProperty("GameServerSessionData")] public string GameServerSessionData{ get; set; } /// /// 游戏服务器会话ID /// [JsonProperty("GameServerSessionId")] public string GameServerSessionId{ get; set; } /// /// CVM IP地址 /// [JsonProperty("IpAddress")] public string IpAddress{ get; set; } /// /// 对战进程详情 /// 注意:此字段可能返回 null,表示取不到有效值。 /// [JsonProperty("MatchmakerData")] public string MatchmakerData{ get; set; } /// /// 最大玩家数量 /// [JsonProperty("MaximumPlayerSessionCount")] public ulong? MaximumPlayerSessionCount{ get; set; } /// /// 游戏服务器会话名称 /// 注意:此字段可能返回 null,表示取不到有效值。 /// [JsonProperty("Name")] public string Name{ get; set; } /// /// 玩家会话创建策略 /// 注意:此字段可能返回 null,表示取不到有效值。 /// [JsonProperty("PlayerSessionCreationPolicy")] public string PlayerSessionCreationPolicy{ get; set; } /// /// 端口号 /// [JsonProperty("Port")] public ulong? Port{ get; set; } /// /// 游戏服务器会话状态 /// [JsonProperty("Status")] public string Status{ get; set; } /// /// 游戏服务器会话状态附加信息 /// 注意:此字段可能返回 null,表示取不到有效值。 /// [JsonProperty("StatusReason")] public string StatusReason{ get; set; } /// /// 终止的时间 /// 注意:此字段可能返回 null,表示取不到有效值。 /// [JsonProperty("TerminationTime")] public string TerminationTime{ get; set; } /// /// 实例类型 /// 注意:此字段可能返回 null,表示取不到有效值。 /// [JsonProperty("InstanceType")] public string InstanceType{ get; set; } /// /// 当前自定义数 /// 注意:此字段可能返回 null,表示取不到有效值。 /// [JsonProperty("CurrentCustomCount")] public long? CurrentCustomCount{ get; set; } /// /// 最大自定义数 /// 注意:此字段可能返回 null,表示取不到有效值。 /// [JsonProperty("MaxCustomCount")] public long? MaxCustomCount{ get; set; } /// /// 权重 /// 注意:此字段可能返回 null,表示取不到有效值。 /// [JsonProperty("Weight")] public long? Weight{ get; set; } /// /// 会话可用性状态,是否被屏蔽 /// 注意:此字段可能返回 null,表示取不到有效值。 /// [JsonProperty("AvailabilityStatus")] public string AvailabilityStatus{ get; set; } /// /// For internal usage only. DO NOT USE IT. /// internal override void ToMap(Dictionary map, string prefix) { this.SetParamSimple(map, prefix + "CreationTime", this.CreationTime); this.SetParamSimple(map, prefix + "CreatorId", this.CreatorId); this.SetParamSimple(map, prefix + "CurrentPlayerSessionCount", this.CurrentPlayerSessionCount); this.SetParamSimple(map, prefix + "DnsName", this.DnsName); this.SetParamSimple(map, prefix + "FleetId", this.FleetId); this.SetParamArrayObj(map, prefix + "GameProperties.", this.GameProperties); this.SetParamSimple(map, prefix + "GameServerSessionData", this.GameServerSessionData); this.SetParamSimple(map, prefix + "GameServerSessionId", this.GameServerSessionId); this.SetParamSimple(map, prefix + "IpAddress", this.IpAddress); this.SetParamSimple(map, prefix + "MatchmakerData", this.MatchmakerData); this.SetParamSimple(map, prefix + "MaximumPlayerSessionCount", this.MaximumPlayerSessionCount); this.SetParamSimple(map, prefix + "Name", this.Name); this.SetParamSimple(map, prefix + "PlayerSessionCreationPolicy", this.PlayerSessionCreationPolicy); this.SetParamSimple(map, prefix + "Port", this.Port); this.SetParamSimple(map, prefix + "Status", this.Status); this.SetParamSimple(map, prefix + "StatusReason", this.StatusReason); this.SetParamSimple(map, prefix + "TerminationTime", this.TerminationTime); this.SetParamSimple(map, prefix + "InstanceType", this.InstanceType); this.SetParamSimple(map, prefix + "CurrentCustomCount", this.CurrentCustomCount); this.SetParamSimple(map, prefix + "MaxCustomCount", this.MaxCustomCount); this.SetParamSimple(map, prefix + "Weight", this.Weight); this.SetParamSimple(map, prefix + "AvailabilityStatus", this.AvailabilityStatus); } } }