代码修改后的版本,全部提交
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117
TencentCloud/Gse/V20191112/Models/PlayerSession.cs
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117
TencentCloud/Gse/V20191112/Models/PlayerSession.cs
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/*
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* Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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namespace TencentCloud.Gse.V20191112.Models
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{
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using Newtonsoft.Json;
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using System.Collections.Generic;
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using TencentCloud.Common;
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public class PlayerSession : AbstractModel
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{
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/// <summary>
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/// 玩家会话创建时间
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/// </summary>
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[JsonProperty("CreationTime")]
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public string CreationTime{ get; set; }
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/// <summary>
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/// 游戏服务器会话运行的DNS标识
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("DnsName")]
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public string DnsName{ get; set; }
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/// <summary>
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/// 舰队ID
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/// </summary>
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[JsonProperty("FleetId")]
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public string FleetId{ get; set; }
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/// <summary>
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/// 游戏服务器会话ID
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/// </summary>
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[JsonProperty("GameServerSessionId")]
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public string GameServerSessionId{ get; set; }
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/// <summary>
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/// 游戏服务器会话运行的CVM地址
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/// </summary>
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[JsonProperty("IpAddress")]
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public string IpAddress{ get; set; }
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/// <summary>
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/// 玩家相关信息
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("PlayerData")]
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public string PlayerData{ get; set; }
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/// <summary>
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/// 玩家ID
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("PlayerId")]
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public string PlayerId{ get; set; }
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/// <summary>
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/// 玩家会话ID
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/// </summary>
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[JsonProperty("PlayerSessionId")]
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public string PlayerSessionId{ get; set; }
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/// <summary>
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/// 端口号
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/// </summary>
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[JsonProperty("Port")]
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public ulong? Port{ get; set; }
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/// <summary>
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/// 玩家会话的状态
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/// </summary>
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[JsonProperty("Status")]
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public string Status{ get; set; }
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/// <summary>
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/// 玩家会话终止时间
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("TerminationTime")]
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public string TerminationTime{ get; set; }
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/// <summary>
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/// For internal usage only. DO NOT USE IT.
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/// </summary>
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internal override void ToMap(Dictionary<string, string> map, string prefix)
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{
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this.SetParamSimple(map, prefix + "CreationTime", this.CreationTime);
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this.SetParamSimple(map, prefix + "DnsName", this.DnsName);
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this.SetParamSimple(map, prefix + "FleetId", this.FleetId);
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this.SetParamSimple(map, prefix + "GameServerSessionId", this.GameServerSessionId);
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this.SetParamSimple(map, prefix + "IpAddress", this.IpAddress);
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this.SetParamSimple(map, prefix + "PlayerData", this.PlayerData);
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this.SetParamSimple(map, prefix + "PlayerId", this.PlayerId);
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this.SetParamSimple(map, prefix + "PlayerSessionId", this.PlayerSessionId);
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this.SetParamSimple(map, prefix + "Port", this.Port);
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this.SetParamSimple(map, prefix + "Status", this.Status);
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this.SetParamSimple(map, prefix + "TerminationTime", this.TerminationTime);
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}
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}
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}
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