代码修改后的版本,全部提交
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TencentCloud/Gs/V20191118/Models/WorkerDetail.cs
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111
TencentCloud/Gs/V20191118/Models/WorkerDetail.cs
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/*
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* Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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namespace TencentCloud.Gs.V20191118.Models
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{
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using Newtonsoft.Json;
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using System.Collections.Generic;
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using TencentCloud.Common;
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public class WorkerDetail : AbstractModel
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{
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/// <summary>
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/// 客户appid
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/// </summary>
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[JsonProperty("AppId")]
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public ulong? AppId{ get; set; }
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/// <summary>
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/// 资源池编号
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/// </summary>
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[JsonProperty("SetNo")]
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public ulong? SetNo{ get; set; }
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/// <summary>
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/// 机器所属区域
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/// </summary>
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[JsonProperty("Region")]
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public string Region{ get; set; }
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/// <summary>
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/// 机器ID
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/// </summary>
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[JsonProperty("InstanceId")]
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public string InstanceId{ get; set; }
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/// <summary>
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/// 机器类型:
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/// LARGE-大型
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/// MEDIUM-中型
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/// SMALL-小型
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/// </summary>
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[JsonProperty("InstanceType")]
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public string InstanceType{ get; set; }
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/// <summary>
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/// 机器IP
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/// </summary>
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[JsonProperty("Ip")]
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public string Ip{ get; set; }
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/// <summary>
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/// 服务状态:
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/// IDLE-空闲
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/// LOCK-锁定
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/// ESTABLISHED-游戏中
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/// RECONNECT-等待重连
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/// RECOVERY-清理恢复
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/// FORBID-禁用
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/// UNAVAILABLE-不可用
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/// </summary>
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[JsonProperty("ServiceState")]
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public string ServiceState{ get; set; }
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/// <summary>
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/// 用户ID
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("UserId")]
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public string UserId{ get; set; }
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/// <summary>
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/// 游戏ID
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("GameId")]
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public string GameId{ get; set; }
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/// <summary>
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/// For internal usage only. DO NOT USE IT.
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/// </summary>
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internal override void ToMap(Dictionary<string, string> map, string prefix)
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{
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this.SetParamSimple(map, prefix + "AppId", this.AppId);
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this.SetParamSimple(map, prefix + "SetNo", this.SetNo);
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this.SetParamSimple(map, prefix + "Region", this.Region);
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this.SetParamSimple(map, prefix + "InstanceId", this.InstanceId);
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this.SetParamSimple(map, prefix + "InstanceType", this.InstanceType);
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this.SetParamSimple(map, prefix + "Ip", this.Ip);
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this.SetParamSimple(map, prefix + "ServiceState", this.ServiceState);
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this.SetParamSimple(map, prefix + "UserId", this.UserId);
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this.SetParamSimple(map, prefix + "GameId", this.GameId);
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}
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}
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}
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