代码修改后的版本,全部提交
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106
TencentCloud/Batch/V20170312/Models/ComputeEnvView.cs
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106
TencentCloud/Batch/V20170312/Models/ComputeEnvView.cs
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/*
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* Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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namespace TencentCloud.Batch.V20170312.Models
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{
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using Newtonsoft.Json;
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using System.Collections.Generic;
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using TencentCloud.Common;
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public class ComputeEnvView : AbstractModel
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{
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/// <summary>
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/// 计算环境ID
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/// </summary>
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[JsonProperty("EnvId")]
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public string EnvId{ get; set; }
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/// <summary>
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/// 计算环境名称
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/// </summary>
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[JsonProperty("EnvName")]
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public string EnvName{ get; set; }
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/// <summary>
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/// 位置信息
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/// </summary>
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[JsonProperty("Placement")]
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public Placement Placement{ get; set; }
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/// <summary>
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/// 创建时间
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/// </summary>
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[JsonProperty("CreateTime")]
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public string CreateTime{ get; set; }
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/// <summary>
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/// 计算节点统计指标
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/// </summary>
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[JsonProperty("ComputeNodeMetrics")]
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public ComputeNodeMetrics ComputeNodeMetrics{ get; set; }
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/// <summary>
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/// 计算环境类型
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/// </summary>
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[JsonProperty("EnvType")]
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public string EnvType{ get; set; }
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/// <summary>
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/// 计算节点期望个数
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/// </summary>
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[JsonProperty("DesiredComputeNodeCount")]
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public ulong? DesiredComputeNodeCount{ get; set; }
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/// <summary>
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/// 计算环境资源类型,当前为CVM和CPM(黑石)
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/// </summary>
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[JsonProperty("ResourceType")]
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public string ResourceType{ get; set; }
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/// <summary>
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/// 下一步动作
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/// </summary>
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[JsonProperty("NextAction")]
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public string NextAction{ get; set; }
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/// <summary>
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/// 用户添加到计算环境中的计算节点个数
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/// </summary>
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[JsonProperty("AttachedComputeNodeCount")]
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public ulong? AttachedComputeNodeCount{ get; set; }
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/// <summary>
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/// For internal usage only. DO NOT USE IT.
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/// </summary>
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internal override void ToMap(Dictionary<string, string> map, string prefix)
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{
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this.SetParamSimple(map, prefix + "EnvId", this.EnvId);
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this.SetParamSimple(map, prefix + "EnvName", this.EnvName);
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this.SetParamObj(map, prefix + "Placement.", this.Placement);
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this.SetParamSimple(map, prefix + "CreateTime", this.CreateTime);
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this.SetParamObj(map, prefix + "ComputeNodeMetrics.", this.ComputeNodeMetrics);
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this.SetParamSimple(map, prefix + "EnvType", this.EnvType);
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this.SetParamSimple(map, prefix + "DesiredComputeNodeCount", this.DesiredComputeNodeCount);
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this.SetParamSimple(map, prefix + "ResourceType", this.ResourceType);
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this.SetParamSimple(map, prefix + "NextAction", this.NextAction);
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this.SetParamSimple(map, prefix + "AttachedComputeNodeCount", this.AttachedComputeNodeCount);
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}
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}
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}
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