168 lines
6.3 KiB
C#
168 lines
6.3 KiB
C#
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/*
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* Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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namespace TencentCloud.Gse.V20191112.Models
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{
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using Newtonsoft.Json;
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using System.Collections.Generic;
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using TencentCloud.Common;
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public class GameServerSessionPlacement : AbstractModel
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{
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/// <summary>
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/// 部署Id
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/// </summary>
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[JsonProperty("PlacementId")]
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public string PlacementId{ get; set; }
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/// <summary>
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/// 服务部署组名称
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/// </summary>
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[JsonProperty("GameServerSessionQueueName")]
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public string GameServerSessionQueueName{ get; set; }
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/// <summary>
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/// 玩家延迟
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("PlayerLatencies")]
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public PlayerLatency[] PlayerLatencies{ get; set; }
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/// <summary>
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/// 服务部署状态
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/// </summary>
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[JsonProperty("Status")]
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public string Status{ get; set; }
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/// <summary>
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/// 分配给正在运行游戏会话的实例的DNS标识符
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("DnsName")]
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public string DnsName{ get; set; }
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/// <summary>
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/// 游戏会话Id
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("GameServerSessionId")]
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public string GameServerSessionId{ get; set; }
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/// <summary>
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/// 游戏会话名称
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("GameServerSessionName")]
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public string GameServerSessionName{ get; set; }
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/// <summary>
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/// 服务部署区域
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("GameServerSessionRegion")]
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public string GameServerSessionRegion{ get; set; }
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/// <summary>
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/// 游戏属性
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("GameProperties")]
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public GameProperty[] GameProperties{ get; set; }
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/// <summary>
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/// 最大玩家数量
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/// </summary>
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[JsonProperty("MaximumPlayerSessionCount")]
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public ulong? MaximumPlayerSessionCount{ get; set; }
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/// <summary>
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/// 游戏会话数据
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("GameServerSessionData")]
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public string GameServerSessionData{ get; set; }
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/// <summary>
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/// 运行游戏会话的实例的IP地址
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("IpAddress")]
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public string IpAddress{ get; set; }
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/// <summary>
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/// 运行游戏会话的实例的端口号
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("Port")]
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public ulong? Port{ get; set; }
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/// <summary>
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/// 游戏匹配数据
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("MatchmakerData")]
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public string MatchmakerData{ get; set; }
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/// <summary>
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/// 部署的玩家游戏数据
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("PlacedPlayerSessions")]
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public PlacedPlayerSession[] PlacedPlayerSessions{ get; set; }
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/// <summary>
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/// 开始时间
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/// </summary>
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[JsonProperty("StartTime")]
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public string StartTime{ get; set; }
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/// <summary>
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/// 结束时间
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/// 注意:此字段可能返回 null,表示取不到有效值。
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/// </summary>
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[JsonProperty("EndTime")]
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public string EndTime{ get; set; }
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/// <summary>
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/// For internal usage only. DO NOT USE IT.
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/// </summary>
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internal override void ToMap(Dictionary<string, string> map, string prefix)
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{
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this.SetParamSimple(map, prefix + "PlacementId", this.PlacementId);
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this.SetParamSimple(map, prefix + "GameServerSessionQueueName", this.GameServerSessionQueueName);
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this.SetParamArrayObj(map, prefix + "PlayerLatencies.", this.PlayerLatencies);
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this.SetParamSimple(map, prefix + "Status", this.Status);
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this.SetParamSimple(map, prefix + "DnsName", this.DnsName);
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this.SetParamSimple(map, prefix + "GameServerSessionId", this.GameServerSessionId);
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this.SetParamSimple(map, prefix + "GameServerSessionName", this.GameServerSessionName);
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this.SetParamSimple(map, prefix + "GameServerSessionRegion", this.GameServerSessionRegion);
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this.SetParamArrayObj(map, prefix + "GameProperties.", this.GameProperties);
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this.SetParamSimple(map, prefix + "MaximumPlayerSessionCount", this.MaximumPlayerSessionCount);
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this.SetParamSimple(map, prefix + "GameServerSessionData", this.GameServerSessionData);
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this.SetParamSimple(map, prefix + "IpAddress", this.IpAddress);
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this.SetParamSimple(map, prefix + "Port", this.Port);
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this.SetParamSimple(map, prefix + "MatchmakerData", this.MatchmakerData);
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this.SetParamArrayObj(map, prefix + "PlacedPlayerSessions.", this.PlacedPlayerSessions);
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this.SetParamSimple(map, prefix + "StartTime", this.StartTime);
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this.SetParamSimple(map, prefix + "EndTime", this.EndTime);
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}
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}
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}
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